Aztec and Mayan cultures are very different from European cultures. To try to emphasize this as well as include some of these differences into the game, I have changed the personal/epic motivation (and what used to be Passion) into the Motivation Matrix. Using this tool, players can describe their character's relative priorities in and across three categories: Conviction (principles), Loyalty (people and groups), and Desires (personal goals and cravings). Aztec and Maya characters generally will have several Loyalties such as his or her calpulli neighborhood, city, followers of the same god, etc. An individualistic pirate may have fewer Loyalties (perhaps only his crew, or maybe not even that), but may have many Desires. A righteous Solomon Kane-type character may have many Convictions, but fewer Loyalties or Desires.
This tool is very useful in developing adventure hooks for the GD, provides relatively clear times to give Character Point and Destiny Point rewards, and gives GD good content to encourage inter-PC or intra-PC conflict.
This tool is very useful in developing adventure hooks for the GD, provides relatively clear times to give Character Point and Destiny Point rewards, and gives GD good content to encourage inter-PC or intra-PC conflict.